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 multiplicative noise


No-regret learning in games with noisy feedback: Faster rates and adaptivity via learning rate separation

Neural Information Processing Systems

We examine the problem of regret minimization when the learner is involved in a continuous game with other optimizing agents: in this case, if all players follow a no-regret algorithm, it is possible to achieve significantly lower regret relative to fully adversarial environments. We study this problem in the context of variationally stable games (a class of continuous games which includes all convexconcave and monotone games), and when the players only have access to noisy estimates of their individual payoff gradients. If the noise is additive, the gametheoretic and purely adversarial settings enjoy similar regret guarantees; however, if the noise is multiplicative, we show that the learners can, in fact, achieve constant regret. We achieve this faster rate via an optimistic gradient scheme with learning rate separation - that is, the method's extrapolation and update steps are tuned to different schedules, depending on the noise profile. Subsequently, to eliminate the need for delicate hyperparameter tuning, we propose a fully adaptive method that attains nearly the same guarantees as its non-adapted counterpart, while operating without knowledge of either the game or of the noise profile.


No-regret learning in games with noisy feedback: Faster rates and adaptivity via learning rate separation

Neural Information Processing Systems

We examine the problem of regret minimization when the learner is involved in a continuous game with other optimizing agents: in this case, if all players follow a no-regret algorithm, it is possible to achieve significantly lower regret relative to fully adversarial environments. We study this problem in the context of variationally stable games (a class of continuous games which includes all convexconcave and monotone games), and when the players only have access to noisy estimates of their individual payoff gradients. If the noise is additive, the gametheoretic and purely adversarial settings enjoy similar regret guarantees; however, if the noise is multiplicative, we show that the learners can, in fact, achieve constant regret. We achieve this faster rate via an optimistic gradient scheme with learning rate separation - that is, the method's extrapolation and update steps are tuned to different schedules, depending on the noise profile. Subsequently, to eliminate the need for delicate hyperparameter tuning, we propose a fully adaptive method that attains nearly the same guarantees as its non-adapted counterpart, while operating without knowledge of either the game or of the noise profile.


Removing the Feature Correlation Effect of Multiplicative Noise

Neural Information Processing Systems

Multiplicative noise, including dropout, is widely used to regularize deep neural networks (DNNs), and is shown to be effective in a wide range of architectures and tasks. From an information perspective, we consider injecting multiplicative noise into a DNN as training the network to solve the task with noisy information pathways, which leads to the observation that multiplicative noise tends to increase the correlation between features, so as to increase the signal-to-noise ratio of information pathways. However, high feature correlation is undesirable, as it increases redundancy in representations. In this work, we propose non-correlating multiplicative noise (NCMN), which exploits batch normalization to remove the correlation effect in a simple yet effective way. We show that NCMN significantly improves the performance of standard multiplicative noise on image classification tasks, providing a better alternative to dropout for batch-normalized networks. Additionally, we present a unified view of NCMN and shake-shake regularization, which explains the performance gain of the latter.